Some of our unique features:
- We return 20% of card-sale revenue back to the community .
- Multiple free-to-enter tournaments, including our weekly Main Event
- Each card is playable 50 times per week.
- We created a new position: Defense + Kicker.
- We allow users to enter SuperFLEX lineups with two QBs
- We allow users to enter DefenseFLEX lineups with two Defense or Defense+Kicker.
- Users must enter one QB
- Users must enter one of the following: Defense, Defense+Kicker, or Kicker
Users will have 130 points to spend creating their teams.
- High end cards cost 20 points.
- Low end cards cost 3 points.
- Users may design their team within those parameters, interjecting RBs, WRs, and TEs as they deem appropriate.
- This system diversifies teams.
We have added a rarity system to our cards, which adds scoring variety. Each of the five-hundred twelve cards will be minted as follows:
- 20,000 Common Cards (gray)
- 1,000 Standouts (blue)
- 100 Team Captains (purple)
- 10 MVPs (orange)
- 1 GOAT (gold)
Each rarity above common receives the following scoring bonus:
- Standout earns a one-percent scoring bonus.
- Team Captain earns a two-percent scoring bonus.
- MVP earns a three-percent bonus, and costs one less point to play.
- GOAT earns a five-percent bonus, and costs two less points to play.
This scoring system allows individuals to hold places rather than large chunks of tied players. These modest scoring bonuses help but won’t dominate the field. Strategy still rules this game.
A Carolina RB #1 GOAT doesn’t guarantee a win. If that position has a record game and earns 50 points. Our bonus adds 2.5. That two point five will help, but it takes more than the GOAT of Carolina RB #1 to place in the money.